{"id":952,"date":"2019-02-01T14:13:00","date_gmt":"2019-02-01T14:13:00","guid":{"rendered":"https:\/\/www.uni.lu\/c2dh-en\/?post_type=news&p=952"},"modified":"2025-05-07T12:00:04","modified_gmt":"2025-05-07T10:00:04","slug":"a-hands-on-exploration-through-luxembourgs-virtual-and-real-landscapes-of-digital-developments-in-education-research-and-culture","status":"publish","type":"news","link":"https:\/\/www.uni.lu\/c2dh-en\/news\/a-hands-on-exploration-through-luxembourgs-virtual-and-real-landscapes-of-digital-developments-in-education-research-and-culture\/","title":{"rendered":"A Hands-On exploration through Luxembourg\u2019s virtual and real landscapes of digital developments in Education, Research and Culture"},"content":{"rendered":"\n
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Who\u2019s afraid of the Digital? This was the leading question of C\u00b2DH\u2019s first Forum Z in 2019, organised by the Digital History Unit of the centre. Museum curators, schoolteachers, researchers and professional educators presented their projects in the House of Startups in Luxembourg City in the form of hands-on workstations followed by an round table discussing the merits of new digital projects with the audience in a casual atmosphere.<\/p>\n\n\n\n

\nThe Workshops: Walking through virtual realities in the House of Startups<\/h3>\n\n\n\n

Despite snow and icy weather conditions, approximately 80 visitors participated in six workstations showcasing the latest methodological trends in the fields of Education, Research and Culture.<\/p>\n\n\n\n

Dr. Nico Binsfeld<\/strong>, coordinator of the newly launched project Skills Bridge of the ADEM, represented the field of professional education. He highlighted at his workstation which jobs might change or vanish in the future, which jobs are in high demand, and which training activities were put into practice to meet the new requirements. The visitors could then join in, discussing these developments and measures taken up by the government and test their knowledge in an online quiz.<\/p>\n\n\n\n

Guido Lesssing<\/strong>, history teacher in the Lyc\u00e9e Josy Barthel Mamer<\/em> and research assistant of the C\u00b2DH Marco Gabellini<\/strong> could impressively illustrate the educational potential of newly developed 3D-scenarios for in-school teaching. They invited visitors at their workstation to take out their mobile phones, to attach them to VR glasses and to walk through the virtual reality of ancient Athens or to have a virtual stroll through the Anne Frank House in Amsterdam. The technological novelty was one of the main attractions of the fair. Nevertheless, Guido Lessing emphasized the pedagogical potential of VR technology provided the content of these scenarios remains scientifically sound and offers sufficient contextual information.<\/p>\n\n\n\n

For demonstrating the new methods in the field of research, the doctoral researchers of the C\u00b2DH Marleen de Kramer<\/strong> and Christopher Morse <\/strong>presented their remarkable virtual reconstruction of the Larochette Castle, situated in the North of Luxembourg. The researchers led the visitors through one of the virtual rooms of the castle, reconstructing 3D objects and architecture from medieval times finding new ways of interface designs to depict them. From the virtual room the player could even glimpse out into the medieval landscape surrounding Larochette. The central aim of their research is to develop a learning game for this setting and used the fair to collect valuable feedback from the visitors for improving their game.<\/p>\n\n\n\n

Also C\u00b2DH\u2019s doctoral researcher Sytze Van Herck<\/strong> invited the visitors to play a game. At her workstation visitors could  try the learning game \u201cMaps and Globes\u201d from the 1980s. Her research targets the history of the design and use of computers throughout the 20th century. She demonstrated how quickly the technical development progressed by presenting a clip she made during her user studies<\/a> showing younger users who played the game on an original Apple IIe from the 1980s.<\/p>\n\n\n\n

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